AdInMo appoints contextual tech guru as Chief Product and Technology Officer
AdInMo’s leadership team expansion continues with the appointment of Richard Brindley as CPTO. Previously CIO at contextual targeting pioneers Vibrant Media, he sees privacy-first addressability as the unlock for brand advertisers wanting to reach relevant audiences in-game.
We are very excited to announce that we recently appointed Richard Brindley as Chief Product and Technology Officer. Richard holds extensive leadership experience in the merging worlds of adtech, tech and product.
Richard has worked extensively in both direct and programmatic ad ecosystems, and brings a wealth of tech and product expertise in scaling digital advertising solutions to the newly created CPTO role. He will oversee the development of AdInMo’s full tech stack and immersive in-game advertising products to meet the needs of both advertisers and mobile game developers while delivering the best in-game brand experience for players.
In particular, Richard will use his experience to oversee development of AdInMo’s data platform, collecting billions of contextual and behavioural signals to power its PlayerPersonaFramework, analyzing first party data to create player-level audience addressability to deliver greater relevancy and higher engagement.
AdInMo CEO and co-founder Kristan Rivers says, “Continuing to grow our leadership team is a real privilege; it’s always great to build your dream team and Richard’s extensive experience in adtech and contextual targeting complements our recent CRO appointment John Rankin’s strong background in ad monetization.”
Richard adds, “Being an avid gamer, I’ve always wanted to use my advertising experience in the world of mobile games, and it’s an exciting time to be joining the sector. I fundamentally believe that the combination of contextual signals and first party data augmented by player engagement metrics is the silver bullet for the advertising industry in a post-cookie world – and AdInMo is certainly ready for the challenge.
“The latest release of AdInMo’s InGamePlay SDK collects a wealth of privacy-first data signals and combined with our proprietary PlayerEngagementScore provides something that will be a real game changer for the mass adoption of in-game advertising.”
More…
Testing Features and Techniques
Testing your game is one of the most important, and often undervalued, facets of game development. Good testers, and good test procedures, can be the difference between a smash-hit Game of the Year, and a buggy, disappointing, studio-sinking catastrophe. With in-game...
We stand with Ukraine
Here’s a few of the pictures from our fundraising event in aid of Ukraine and in honour of our teammates displaced across Europe right now. For those attending it was an emotion-fuelled evening of incredible music, poetry and heart-breaking real stories from the...
Miniclip, InMobi & AdInMo chat about in-game advertising today and and what needs to happen next.
In-game advertising is enjoying accelerated adoption rates and is well on its way to become an integral part of the games monetization mix and a standard media-buy for advertisers. This forward momentum was clear to see in a recent episode of Gamesforum Online...