Revenue Optimization: ARPDAU and ImpDAU

Aug 13, 2020 | Developer

For mobile game developers, revenue optimization is of course always top of mind. AdInMo pays developers monthly, based on an impression volume. Our dashboards report several key metrics including eCPM, but when you consider the question “how much additional revenue will this monetization SDK help my game make?” then eCPM is of limited use.  

Traditional mobile game advertising revenue optimization is focused on finding the maximum number of ads that can be crammed into a player’s game experience, without annoying the player to the point that they churn out.  

 Immersive dynamic in-game advertising on the other hand creates impactful impressions, comparable to viewability in the web world. Simply forcing more ads into a game scene doesn’t necessarily increase impact for advertisers or revenue for developers. 

 At AdInMo we consider two key metrics when analyzing performance for developers and publishers: 

  • ImpDAU: Impressions Per Daily Active User, calculated as valid impressions generated in a game in a given 24 hour period / number of active users in that same period.
  • ARPDAU: Average Revenue Per Daily Active User, calculated as game revenue earned in a given 24 hour period / number of active users in that same period. 

ImpDAU reflects the quality of an AdInMo SDK implementation within a game. A higher ImpDAU means more opportunities to unobtrusively monetize players. As these impressions are happening within the game experience, instead of as interruptive interstitial ads, when dynamic in-game ads are integral to the game design there’s many more authentic opportunities for monetization versus interstitial ads. 

ARPDAU is a far better metric than eCPM for measuring incremental revenue available, especially when using it alongside core KPIs such as CPI and LTV. For most mobile game genres, average ARPDAU is $0.05 to $0.09

Games that integrate AdInMo ad placements in their games, and that use our Impression Checker tool, generally see on average at least a 15% increase in ARPDAU

Check out our customer success stories to learn how developers are using AdInMo dynamic in-game ads to unobtrusively increase ARPDAU, without click-throughs. 

More…

Developers must diversify monetization to survive

Developers must diversify monetization to survive

Following the release or our latest multi-format InGamePlay SDK, PocketGamer.biz, spoke to Kristan Rivers about why we’ve added rewarded and audio ads and what this means to changing landscape of in-game advertising. This article was written by Paige Cook, Deputy...

read more
Share This