Playing cards? Drinks cans? Balls? Where will your in-game ad go?
Interview with Chris Wright, CTO at AdInMo
When thinking about contextual mobile game ads, developers have to answer one fundamental question: where should the ads go?
There are some obvious answers. If it’s a racing game, create some trackside banners and put them there.
The problem is, not every title is a sports game with a ready-made billboard.
This is something AdInMo has thought a lot about. In this video interview with Chris Wright, CTO at AdInMo, he reveals how the company is working on some innovative solutions to making InGamePlay brand advertising work for all genres.
“It’s one thing to place an ad in a sports game,” he says. “But these are a tiny percentage of the games that are out there. .
“We have an in-house game design team that helps developers define where exactly the ads can go. There are some obvious ideas: the backs of cards for example or the hoardings behind a fashion model.
Chris adds that AdInMo is also building new tools that will improve the ad placement options even further. These include the ability to wrap an ad around a spherical object (such as a ball) or a cylindrical item (such as a drink can).
He says: “As InGamePlay brand advertising evolves there will be more and more ready-made objects. And we’ll make it easy for developers to drop them into their games. “
For more AdInMo Interview videos check out our playlist on YouTube.
More…
5th April: Mobile Monetizer Summit
Calling all developers and publishers. Join us in London, to discover the latest trends, issues and opportunities in...
A History of In-Game Advertising and Why They Just Work
Back in 2008 WIRED published an article titled “Why In-Game Ads Just Won't Work”, exploring why in-game advertising...
Game Spotlight: Virtual Droid 2 from Castry Games
In Virtual Droid 2, Castry Games showcases the potential of a mobile Metaverse in a game that lets players immerse...