Team AdInMo’s predictions for 2021
It’s that time of year when it’s normal to reflect, wrap-up the year and make the odd prediction (read: wild stab in the dark) for the next year. 2020 has of course been an exceptional year...
It’s going to be the best Christmas ever, for in-game advertising
The ‘golden quarter’ is usually exemplified by retailers and luxury brands throwing huge budgets at extravagant festive ad campaigns. But amid soaring Covid cases, national lockdowns and travel...
AdInMo extends supply-side network with Mobfox integration
AdInMo integration opens new channel for Mobfox clients to target mobile gaming AdInMo, the mobile InGamePlay Brands Ads platform, has completed an integration with global programmatic advertising...
Maintaining Player Immersion
In-game ads are, of course, a necessity of business rather than design, but they can still be implemented with a level of artistry, to maintain your creative vision. Player Immersion is one of the...
Making the Jump to Hyper (Casual) Space
Team AdInMo is a big fan of Pocket Gamer Connects (we were at the first one in 2014 in London, back in the days when you could shake hands with people) Last month’s digital version wasn’t quite as...
What developers think about InGame Advertising
What developers think about InGame Advertising We teamed up with the guys from Pocketgamer.biz to support their annual mobile games developer trends survey. Download our latest paper featuring...
Placing AdInMo Ads – A Designer’s Guide
Where’s the best place to integrate in-game brand ads in your own games? This is a multi-layered issue, and the answer will vary greatly based on your specific game, but here are some general best...
Off The Rails… and In The Game
Kwalee integrates AdInMo’s InGame Ads into hyper-casual hit Off The Rails More than a quarter of mobile game developers plan to start monetizing their free-to-play games with dynamic in-game...
PG .biz Roundtable: The New Rules Of In-Game Advertising
In this year’s Pocketgamer Mobile Games Developer Trend Report new monetization models were named as the number one priority in the 12 months ahead with 46.3% developers citing dynamic InGame...
Mobile Games Developer Trends Survey 2020: 10 key takeaways
What a year it’s been! First developers and publishers had to navigate the global pandemic. Then came the IDFApocalypse! To try to make sense of 2020 and understand what lies ahead, AdInMo has...
Revenue Optimization: ARPDAU and ImpDAU
For mobile game developers, revenue optimization is of course always top of mind. AdInMo pays developers monthly, based on an impression volume. Our dashboards report several key metrics including...
We’re hiring an SDK developer
Job Description – SDK Developer (Unity + Unreal), Full-time / Permanent, Edinburgh Are you not entertained? Love free-to-play games? Hate all those ads? We do too, and we’re doing something...
Techstart Ventures backs in-game ad platform AdInMo in $500K seed funding round
AdInMo appoints ex-delta DNA co-founder Chris Wright as Chief Technology Officer 20th, May 2020, Edinburgh: AdInMo, the programmatic ad platform for video games, has secured a $500K investment round...
Introducing AdInMo’s impression checker tool: optimising ad revenue before deployment
For developers, placing ads in games has historically been an area of headaches and compromises. We all know that traditional in-game advertising sucks; this is exactly why AdInMo offers an...
Staying at home: the staggering worldwide impact on the digital games industry
Amid the Covid-19 crisis, spending on digital gaming has reached record highs of $10.8bn in March 2020 with mobile gaming contributing more than 50% of this total at $5.7bn. This comes as no...