Mobile Games Contextual Targeting: Game On

Sep 7, 2022

The mobile games ecosystem has been living in and adjusting to a cookie-less, contextual advertising world for a while.

With iOS 14, Apple’s deprecation of IDFA in April 2021 was a much-needed shock to the system for both the games and advertising industries; mobile advertising had become too intrusive from a consumer perspective. Mobile games advertising specifically had reached the point of becoming annoying, repetitive and invasive.

At the time we were asked on a regular basis, what does this mean for the nascent in-game advertising opportunity. Would it fail before it had got started?

Absolutely not!

From day one, AdInMo’s platform was built from the ground up for a cookie-less, IDFA-less, privacy-respecting advertising experience. InGamePlay brand ads deliver relevant, engaging ads in brand safe environments without a reliance on intrusive targeting identifiers.

Mobile gaming is the largest games platform, with more players than PC, console, and all other games platforms combined. The largest audiences of players are casual players, who are not only used to, but expect, free-to-play, advertising-supported gaming experiences.

But it doesn’t mean they want a bad experience.

Similar to DOOH, basic contextual information is inherent to the in-game advertising ecosystem. Likewise, the same advantages of contextual advertising on web digital advertising extends to in-game advertising: audiences self-select for the types of content they feel is relevant to them.

In the gaming world, alongside geos basic contextual data includes game genre e.g. arcade or action, age rating in the app store or are they iPhone or Android users when they are playing are useful data signals for targeting and measurement.

In addition, and unlike DOOH, in-game ads provide additional behavioural data to help further understand the player persona.

And we believe contextual advertising is only the first step to deliver truly relevant ads to audiences. Gaming can be a casual boredom buster, a hobby or passion or even income generating (pro-gamers and play and earn business models are thriving). Using machine learning to map contextual data to behavioural metrics on gaming habits helps AdInMo establish unique player personas: think late night player or the hyper casual commuter. And what about time and emotion: did the player just win or loose the big boss battle and purchase power: do they regularly buy In-App Purchases etc etc.

‘Embrace serendipity’ is one of my personal mantras. Sometimes, I’ll take a different route on my drive or cycle to my regular haunts. On these trips, I love being exposed to new businesses, buildings and places.

People do not always want or do the same thing. They are not defined by where they live or their age bracket. Advertisers need to embrace change.

Similarly, the “fuzziness” or easily-criticised imprecision of contextual advertising, vs. the theoretical (but let’s be frank not always accurate) precision of user-tracking means that new audiences can be reached and engaged via relevant and meaningful targeting.

As an industry we should be celebrating the demise of cookies and embracing contextual targeting and much more.

More…

Meet us at PGC London 2025

Meet us at PGC London 2025

PG Connects London is always the best way to kick off the New Year Collaboration across the ecosystem is key and we’re delighted to be co-hosting sessions at Pocket Gamer Connects London 2025 with our partners SuperScale and Usercentrics in the Monetiser and Global...

read more
Beyond Banner Ads Part 2: In-game ads in Match 3D Games

Beyond Banner Ads Part 2: In-game ads in Match 3D Games

Continuing our expert series, AdInMo Advisor Tiffany Keller puts monetization theory into practice with a case study on Hexa Sort by Applovin’s Lion Studios.   Hexa Sort by Lion Studios, a part of the Applovin family, is a break-out hybrid casual hit that’s grown the...

read more
Beyond Banner Ads: Part 1

Beyond Banner Ads: Part 1

In this new series, monetization expert and AdInMo Advisor Tiffany Keller gives a masterclass in monetization theory with insightful use cases how in-game formats drive player engagement    I’ll be honest: banners used to be the signal of a game with low retention-...

read more
Share This