Meet us at PGC London 2025

Dec 20, 2024

PG Connects London is always the best way to kick off the New Year

Collaboration across the ecosystem is key and we’re delighted to be co-hosting sessions at Pocket Gamer Connects London 2025 with our partners SuperScale and Usercentrics in the Monetiser and Global Trends Tracks. We’ll be joined by our InGamePlay developer partners to explore the trends and case studies to showcase the impact of in-game advertising.

Schedule a meeting with the team via Meet to Match. Can’t wait to see you there!

Day 1 – 20th January 2025 – 2:40pm – Track Room 2

Leveraging player and AI-powered business Insights: Unlocking value for hybrid monetization and growth in 2025.

Adam Pattison

EVP, Product & Market Development
AdInMo

Paige Cook (Moderator)

Deputy Manager
PocketGamer.biz

David Vykopal

Producer

NOXGAMES

Markus Kiukkonen

COO & C-founder

Bitmagic

Ivan Trancik

CEO & Founcer

SuperScale

Ondrej Turza

Product Manager

SuperScale

Day 2 – 21st January 2025 – 3pm – Track Room 2

How first-party data creates more valuable players in-game. Privacy-first trends, techniques and innovations shaping monetization and acquisition in 2025.

Kristan Rivers

CEO & Co-founder
AdInMo

Božo Janković

Head of Ad Monetization
GameBiz Consulting

Valerio Sudrio

Director of Product Management

Usercentrics

Abhishek Sen

CEO & Co-founder

NumberEight

Jacki Vause

CEO & Founcer

Dimoso

More…

Beyond Banner Ads Part 2: In-game ads in Match 3D Games

Beyond Banner Ads Part 2: In-game ads in Match 3D Games

Continuing our expert series, AdInMo Advisor Tiffany Keller puts monetization theory into practice with a case study on Hexa Sort by Applovin’s Lion Studios.   Hexa Sort by Lion Studios, a part of the Applovin family, is a break-out hybrid casual hit that’s grown the...

read more
Beyond Banner Ads: Part 1

Beyond Banner Ads: Part 1

In this new series, monetization expert and AdInMo Advisor Tiffany Keller gives a masterclass in monetization theory with insightful use cases how in-game formats drive player engagement    I’ll be honest: banners used to be the signal of a game with low retention-...

read more
Share This