We’re hiring!

AdInMo was founded to make in-game advertising better for everyone developers, advertisers and, most importantly, players. Join us on our journey to scale InGamePlay  globally.We’re a global distributed team and fully embrace today’s remote working world. We have a virtual office called AdInMo Towers in Gather.town which includes a bar for our regular Happy Hour, picnic tables and a meat room (don’t ask).
Team AdInMo also meets up in person at our HQ in beautiful Edinburgh and other hubs, at industry events plus we bring together the entire Team in the annual company meet-up. We want to hire people who will share our passion about making player experience better and want to develop their careers in adtech and game monetization. We strive to foster continuous learning whilst making sure work life is also fun and promote a culture where everyone can be themselves. Onboarding to Team AdInMo includes:

Choosing your preferred equipment

Adding your favourites songs to AdInMix Playlist

A visit to HQ

Memorising the release schedule named after Atari Classics

And answering the key onboarding question: Cat or Dog (you can’t be both..)

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Meet us at PGC London 2025

Meet us at PGC London 2025

PG Connects London is always the best way to kick off the New Year Collaboration across the ecosystem is key and we’re delighted to be co-hosting sessions at Pocket Gamer Connects London 2025 with our partners SuperScale and Usercentrics in the Monetiser and Global...

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Beyond Banner Ads Part 2: In-game ads in Match 3D Games

Beyond Banner Ads Part 2: In-game ads in Match 3D Games

Continuing our expert series, AdInMo Advisor Tiffany Keller puts monetization theory into practice with a case study on Hexa Sort by Applovin’s Lion Studios.   Hexa Sort by Lion Studios, a part of the Applovin family, is a break-out hybrid casual hit that’s grown the...

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Beyond Banner Ads: Part 1

Beyond Banner Ads: Part 1

In this new series, monetization expert and AdInMo Advisor Tiffany Keller gives a masterclass in monetization theory with insightful use cases how in-game formats drive player engagement    I’ll be honest: banners used to be the signal of a game with low retention-...

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