Introducing AdInMo’s impression checker tool: optimising ad revenue before deployment
For developers, placing ads in games has historically been an area of headaches and compromises. We all know that traditional in-game advertising sucks; this is exactly why AdInMo offers an alternative solution where the ads placed are non-interruptive, and are integrated directly within gameplay. This means that players’ enjoyment is not disrupted with full screen ads, and developers no longer need to force users to click out of their game in order to generate ad revenue. But the important question is, how can developers maximise their monetisation with AdInMo?
Monetising Impressionable Moments
The AdInMo SDK considers viewability metrics including size of the ad placement on screen, amount of time that the placement is viewable in the game scene, and whether the placement is occluded by other game environment objects. If the placement meets and passes these tests during gameplay, AdInMo considers it a valid impressionable moment. It is therefore in the developers best interest to ensure that the ad placements are visible and unobstructed in order to maximise monetisation.
Impression Checker Tool
Usually, while a game is in development it is difficult to spot if ad placement is going to create a valid impression versus an invalid impression. AdInMo’s patent-pending impression checker tool solves this problem, saving developers the guesswork. The impression checker tool allows game developers to easily detect if an ad placement will likely generate a valid impression, by running the same impression viewability tests during development that would run in a live game.
Green indicates a valid impression.
And red indicates an invalid impression.
Problem Solved
Using AdInMo’s impression checker tool, game developers can take away the guesswork and make more revenue by ensuring that in-game placements will generate valid impressions.
More…
How Equativ is levelling-up its gaming marketplace with in-game advertising
With approximately 3 billion gamers worldwide, the gaming market surpasses the combined size of the TV and Music industries. Projections indicate that gaming revenues are expected to reach nearly $350 billion by 2027. The IAB has made significant strides in...
Mad week at MAD//Fest
The team at MAD//Fest pulled off another amazing gathering in East London. Fantastic content across all marketing disciplines and a great lens through which to see in-game advertising in the context of brand marketing. Here’s our COO, Joanne Lacey’s highlights from...
Gaming is green – here’s why…
Did you know that the advertising industry emits more emissions than the entire aviation industry (Sharethrough)? Scary isn’t it? Programmatic is now fundamental to the digital ad ecosystem; however the delivery and measurement of advertising is a significant factor...