InSideInGameInSights with Valerio Sudrio, Director of Product Management at Usercentrics
GDPR has been around for a while now, but often remains the domain of DPOs, lawyers and marketing types. However, understanding data protection regulatory frameworks and managing user consent is also a crucial aspect of app monetization.
Episode 5 of InSideInGameInSights explores the importance for developers to ensure best practice for collecting, storing, and passing privacy choices and user consent to an ad monetization stack.
AdInMo recently announced its partnership with Usercentrics, a consent management platform. The Usercentrics SDK helps game and other app app developers comply with GDPR and other global privacy regulations by providing a user and developer-friendly interface to collect and manage user consent for vendors.
The Transparency and Consent Framework (TCF) is an advertising industry initiative by IAB Europe. It is a tool to help facilitate best practice in the programmatic advertising ecosystem.
As Global TCF Vendors both AdInMo and Usercentrics support the latest version of the framework (2.2). At its core, the TCF string allows advertisers to trust that user consent was given and managed according to the best practices set out by the framework. Many EU and UK advertisers simply will not monetize users without receiving proof of user consent via the TCF string.
I recently chatted to Valerio Sudrio, to tackle the big question: Why does consent for in-game advertising matter? Here are some key takeaways from our chat.
- AdInMo sees 3x to 10x increases in monetization KPIs such as bid rates and eCPMs, for EU players of games that have a TCF string
- TCF enables transparency and consent across the programmatic advertising value chain, increasing app monetization while respecting user privacy choices.
- User consent is not only a regulatory requirement, but a way to build trust and loyalty with your players.
- A CMP is much more than a pop-up or banner. It is a tool that helps you collect, store, and pass user consent to third party technologies that you use in your app.
Watch the full discussion here: [embed video here]
Watch previous episodes of InSideInGameInSights
More…
YT Branding Group – Ad measurement was great; now it’s a curse
Interview with Yvonne Tocquigny, partner at TY Branding Group “Half the money I spend on advertising is wasted; the trouble is I don't know which half”. This sentence, attributed to department store owner John Wanamaker, has become a legendary comment on the...
AdInMo SDK launches on the Unity Asset Store
New Design Clinic invites developers to benchmark InGamePlay Brand Advertising monetization potential AdInMo’s InGamePlay™ brand advertising SDK from is now available to all mobile game creators via the Unity Asset Store, the global marketplace where game developers...
February Developer Shoutout
Each month we want to give kudos to our developer community. Mobile games development is a fine balance between designing the best games, keeping players happy and paying the bills. We get it. These are the developers pioneering the use of immersive ads in their games...