“Gamers are not who brands think they are”
On 18th February our CEO Kristan Rivers will participate in an industry panel hosted by the Mobile Ecosystem Forum looking at the top trends for mobile games in 2021. One of his fellow panellists will be Jonathan Stringfield, Global Business Marketing from Activision Blizzard Media who recently published the findings of a quantitative study called the Gallery of the Gamer.
The study provides some fascinating insights into the complexity of the gaming audience. We saw Jonathan present the findings at The Drum’s Predictions 2021 . Here’s our key takeaways and why mobile games players are so interesting for brand advertisers.
1. One of the main blockages in terms of understanding gaming and gamers is around the audience – the incomprehensive stereotyping being largely at fault. Even the title of “gamer” may be problematic to both gamers and marketers as a lot of people do not recognise themselves as a gamer and only a small minority of all gamers actually fit the typical stereotype of a “gamer”.
2. Only 40% of all gamers studied in Activision Blizzard Media’s research identify as a “gamer”. If marketers are only focused on those who self identify as “gamers” then they are potentially missing out on more than half of the actual playing audience.
3. Activision Blizzard Media identified six distinct gamer personas not based on the typical demographics or device usage but instead revolving around the ways in which individuals interact with the gaming ecosystem: Super Swipers (32%), Dabblers (18.8%), Denialists (9.9%), Lifestylists (10.9%), Player Ones (24.8%) and Next Levelers (4%). The first three of which do not identify as a “gamer”.
4. Look to mobile – All types of gaming persona’s play mobile games, it doesn’t matter if they are the most or least intensive of players. For marketers, starting with mobile provides scale and multiple means of entry.
5. Context matters – Gaming provides the opportunity for creative experimentation, but the right experience on the right platform is the key to success. Gaming has a lot of wonderful contexts that are inherently brand safe, high quality and check all of the boxes that marketers might like when thinking about the best places to insert their ads.
You can hear more from Activision Blizzard Media on the 18th of February at MEF’s “Mobile Games Trends 2021” moderated by Senior Analyst George Jijiashvili from Omdia.
More...
AdInMo Developer Shoutout
Check out these top-notch mobile games that are turning in-game advertising into an art form! InGamePlay integrations from NOXGAMES, Promotion Software and Smokoko are visual proof ads can actually enhance gameplay, as well as providing incremental revenue. Let's...
Five things we’re looking forward to in Cannes
Team AdInMo is heading to Cannes Lions. The ultimate FOMO event for the advertising world and celebration of creativity. 1. We can’t wait to see the shortlist for this year’s Entertainment Lions for Gaming… although do hope one day we’re all gathering in Cannes...
Developers must diversify monetization to survive
Following the release or our latest multi-format InGamePlay SDK, PocketGamer.biz, spoke to Kristan Rivers about why we’ve added rewarded and audio ads and what this means to changing landscape of in-game advertising. This article was written by Paige Cook, Deputy...