Why it pays to update

Why it pays to update Monetizing with in-game advertising continues to evolve as an emerging ad format. In April, we launched V2.5 of our InGamePlay SDK. Product Manager Herman Khabazov talks about how the latest features maximise monetization and why it’s important...

Why brand safety is king

Why brand safety is king Each month Team AdInMo chats to gaming and advertising experts about their experiences and views on the ever-evolving digital advertising and monetization landscape. Tiffany Keller, Product Director at Scopely is back in the hot seat talking...

AdInMo Developer Shoutout

AdInMo Developer Shoutout Mobile games development is a fine balance between creating the best games for players and paying the bills. We get it. Here’s our regular check in on some of the latest developers doing just that by increasing monetization while improving...

What’s PlayerDwellTime and why does it matter?

What’s PlayerDwellTime and why does it matter? Attention gets talked about a lot in advertising, but currently there isn’t a common understanding of what it actually means and how to best measure it. Here, our COO Joanne Lacey looks at how things are shaping up in the...

InSideInGameInSights with Tiffany Keller

InSideInGameInSights with Tiffany Keller Episode 1 of our shiny new industry insight series, InSideInGameInSights is out now!  Each month Team AdInMo will be chatting to gaming and advertising experts about their expert experiences and views on ever-evolving the...

AdInMo Developer Shoutout

AdInMo Developer Shoutout Mobile games development is a fine balance between creating the best games for players and paying the bills. We get it. Here’s our regular check in on some of the latest developers doing just that by increasing monetization while improving...
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