Bem-Vinda, Bienvenida! AdInMo accelerates growth in Latin America

Jun 13, 2023

Manuela Pinho de Magalhaes joins Team AdInMo to lead Sales & Partnerships in the Region.

The number of mobile game players in Latin America is forecast to increase by 18% to nearly 140 million users in 2027 and AdInMo has appointed Manuela Pinho De Magalhaes to drive our in-game advertising expansion in the region.

Manuela joins Team AdInMo from ad monetization platform Freestar and will lead Sales & Partnerships across LATAM. She brings extensive digital advertising sales experience to Team AdInMo having helped companies such as Criteo and Taboola expand their presence within the LATAM market. 

AdInMo already works with several demand partners in the region running in-game advertising campaigns across multiple ad categories including CPG, entertainment, retail, finance and the public sector with key markets including Brazil, Mexico and Argentina.

Manuela is originally from Brazil, one of the world’s biggest mobile markets, with nearly 80% of users accessing the internet via their Smartphones and the world’s fifth largest games market in terms of number of players. It’s a top five market for AdInMo. 

Joanne Lacey, AdInMo’s COO said: “We’re delighted to welcome Manuela to Team AdInMo. As a region with many mobile-first markets Latin America is always an early adopter of new digital advertising and advertisers are embracing in-game advertising formats for brand campaigns. Manuela has fantastic experience of rolling out new ad formats in Latin America and brings with her expertise how to help advertisers leverage the value of contextual and behavioural data to target campaigns which is ideal for in-game.”

Manuela added: “As the gaming industry continues to thrive, I am excited to join AdInMo and help them grow their offering of non-disruptive, highly viewable and friendly in-gaming ads in Latin America.”

More…

Giving Developers Choice & Control

Giving Developers Choice & Control

The benefits of in-game advertising are clear: incremental revenue and a non-interruptive experience for your players. But we know that, for you, it’s in-YOUR-game advertising. This is why our toolset includes features to give developers more control over how...

read more
5th April: Mobile Monetizer Summit

5th April: Mobile Monetizer Summit

Calling all developers and publishers. Join us in London, to discover the latest trends, issues and opportunities in mobile advertising and monetisation. On Tuesday 5th April we’re co-hosting a free, invite-only Mobile Monetiser Summit in association with...

read more
A History of In-Game Advertising and Why They Just Work

A History of In-Game Advertising and Why They Just Work

Back in 2008 WIRED published an article titled  “Why In-Game Ads Just Won't Work”, exploring why in-game advertising would eventually become “...a thing of the past.” As CEO and co-founder of an in-game advertising company, you may be surprised to learn I agree with...

read more
Share This