AdInMo partners share hybrid monetization at PGC London 2025
This week at Pocketgamer Connects London, we were delighted to be joined on stage by our partners SuperScale and NOXGAMES who shared early insights from working with InGamePlay 3.0.
We launched our latest SDK in Q4 rolling out new hybrid monetization features and clickable ad units which support both in-app advertising (IAA) and in-app purchases (IAP) and help developers in their quest to increase LTV and improve retention rates.
One of the key tools of 3.0 is IAPBoost™ which enables developers to utilize InGamePlay ad placements to run their own campaigns to promote the right IAP to the right player at the right time to drive IAP conversions. IAPBoost uses AdInMo’s InGamePlay Magnifier and offers a frictionless purchase experience as gameplay is paused during the transaction and resumed seamlessly. Campaigns can use an in-game ad format for example display or video and promote anything from starter packs to consumables using our immersive placements.
Both SuperScale (working with Nimblebit’s Tiny Tower) and NOXGAMES reported a tangible uplift of both revenue and IAP conversions, and crucially in initial A/B testing reported zero negative impact on player retention (AP add in – and in some cases even noted a positive impact in early testing!)
Product Manager at SuperScale Ondrej Turza talked about the positive impact across all key KPIs (ad revenue and IAP conversion) and how the future is definitely hybrid, commenting “what I really like is that AdInMo’s solution gives developers more control to decide what to show when and how AI powered personalization will make this flexibility even more powerful.”
Producer David Vykopal shared NOXGAMES’ experience having implemented in-game ads in a number of their titles because they add value and look really natural. The first implementation of IAPBoost had seen the IAP conversion rate increase by 6%.
Adam Pattison, EVP Product and Market Development at AdInMo concluded the session saying “the 2025 macro-economic climate will be challenging for the games industry. A focus on going deeper not broader is essential to increase the value of every player whether that be as a payer or longer session lengths for better ad monetization. AdInMo’s in-game hybrid solutions support both IAA and IAP and crucially do it in a non-disruptive way without impacting the player experience or other KPIs.”
Read more about the SuperScale and AdInMo partnership
Watch the NOXGAMES case study
More…
Meet us at PGC London 2025
PG Connects London is always the best way to kick off the New Year Collaboration across the ecosystem is key and we’re delighted to be co-hosting sessions at Pocket Gamer Connects London 2025 with our partners SuperScale and Usercentrics in the Monetiser and Global...
Beyond Banner Ads Part 2: In-game ads in Match 3D Games
Continuing our expert series, AdInMo Advisor Tiffany Keller puts monetization theory into practice with a case study on Hexa Sort by Applovin’s Lion Studios. Hexa Sort by Lion Studios, a part of the Applovin family, is a break-out hybrid casual hit that’s grown the...
Beyond Banner Ads: Part 1
In this new series, monetization expert and AdInMo Advisor Tiffany Keller gives a masterclass in monetization theory with insightful use cases how in-game formats drive player engagement I’ll be honest: banners used to be the signal of a game with low retention-...