Developers want ads that don’t piss players off!

Developers want ads that don’t piss players off!

Our CTO Chris Wright recently took part in a fireside chat at Pocket Gamer Connects to discuss the potential of InGamePlay brand advertising. He was joined by Hannes Hultgren, CSO at Impact Unified and the discussion was moderated by Dave Bradley from Steel Media. Part of Pocket Gamer's Growth...

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Vulcron and AdInMo partner to monetize mobile multiplayer game

Vulcron and AdInMo partner to monetize mobile multiplayer game

Developers of hit first person shooter Pixel Strike 3D release Android and IOS updates featuring InGamePlay brand ads. AdInMo, the mobile InGamePlay™ brand advertising platform, today announced a deal with Vulcron to integrate InGamePlay brand ads in its hit multiplayer first person shooter Pixel...

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Mobile Games in a Data Democracy

Mobile Games in a Data Democracy

As technology advances, the role that data plays in game development, particularly for mobile games, has grown to the point where it cannot be ignored; It’s as integral to success in the current climate as any other aspect of development. It’s unsurprising, then, that at the recent GDC Showcase...

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Playing cards? Drinks cans? Balls? Where will your in-game ad go?

Playing cards? Drinks cans? Balls? Where will your in-game ad go?

Interview with Chris Wright, CTO at AdInMo When thinking about contextual mobile game ads, developers have to answer one fundamental question: where should the ads go? There are some obvious answers. If it's a racing game, create some trackside banners and put them there. The problem is, not every...

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InMobi – the time is right for ‘mobile product placement’

InMobi – the time is right for ‘mobile product placement’

Interview with David DiAngelo, VP of marketplace development at InMobi Anyone who has seen the movie Castaway will know what product placement is. Tom Hanks stars as a FedEx employee. He flies on a FedEx plane. He opens a lot of FedEx packages.  This is a particularly flagrant example, but the...

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TinyBit Studios – Annoying ads ‘bite the hand that feeds you’

TinyBit Studios – Annoying ads ‘bite the hand that feeds you’

Interview with Mark Currie, Development Operations Director at TinyBit Studios In a consumer survey by Google, 69 percent of people surveyed said they were motivated to install ad blockers by annoying or intrusive ads. This was quite a shocking thing to publish – from a company that makes around...

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Mobile games trends 2021: key takeaways from MEF’s webinar

Mobile games trends 2021: key takeaways from MEF’s webinar

AdInMo’s CEO Kristan Rivers recently participated in a industry discussion hosted by MEF and moderated by Omdia’s Senior Games Analyst George Jijiashvili, discussing key trends in mobile games. He was joined by Jonathan Stringfield, VP Global Business Marketing, Measurement & Insights,...

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YT Branding Group – Ad measurement was great; now it’s a curse

YT Branding Group – Ad measurement was great; now it’s a curse

Interview with Yvonne Tocquigny, partner at TY Branding Group “Half the money I spend on advertising is wasted; the trouble is I don't know which half”. This sentence, attributed to department store owner John Wanamaker, has become a legendary comment on the fundamental problem of advertising....

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AdInMo SDK launches on the Unity Asset Store

AdInMo SDK launches on the Unity Asset Store

New Design Clinic invites developers to benchmark InGamePlay Brand Advertising monetization potential AdInMo’s InGamePlay™ brand advertising SDK from is now available to all mobile game creators via the Unity Asset Store, the global marketplace where game developers source third party assets,...

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Connecting DOOH advertisers with mobile gaming audiences

Connecting DOOH advertisers with mobile gaming audiences

Partnership extends Lemma’s online Digital Out Of Home network into mobile games and boosts AdInMo’s reach in key Asian gaming market  AdInMo, the InGamePlay™ brand advertising platform, today announced a partnership with Lemma, the largest programmatic Digital Out of Home Network (DOOH). The...

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“Gamers are not who brands think they are”

“Gamers are not who brands think they are”

On 18th February our CEO Kristan Rivers will participate in an industry panel hosted by the Mobile Ecosystem Forum looking at the top trends for mobile games in 2021. One of his fellow panellists will be Jonathan Stringfield, Global Business Marketing from Activision Blizzard Media who recently...

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IAB UK Guide to Gaming

IAB UK Guide to Gaming

An introduction to the world of gaming by IAB UK's Gaming Group We are delighted to be part of IAB UK's Gaming Group who has just launched its Guide to Gaming to help advertisers better understand the vast opportunities gaming offers. It's packed with insights from the working group on different...

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AdInMo CEO joins mobile industry discussion with Activision & Omdia

AdInMo CEO joins mobile industry discussion with Activision & Omdia

We're excited to join a fantastic line-up of speakers on 18th February where our very own CEO Kristan Rivers will be chatting about InGamePlay brand advertising as one of the key mobile gaming trends of 2021. The mobile games market like many digital channels thrived in the pandemic and is...

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InMobi and AdInMo Partner to Connect Brands and Mobile Gamers

InMobi and AdInMo Partner to Connect Brands and Mobile Gamers

Integration enables advertisers to reach premium mobile gaming audiences with AdInMo’s immersive brand ads AdInMo, the mobile InGamePlay™ brand advertising platform, has announced a partnership with global mobile advertising giant InMobi. Technical integration of the two platforms has been...

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