Game Spotlight: Pixel Strike 3D from Vulcron

Game Spotlight: Pixel Strike 3D from Vulcron

Canadian developer Vulcron has been successfully monetizing its retro-inspired FPS Pixel Strike 3D with InGamePlay ads for nearly year now. So we asked the team at Vulcron to tell us about their experience integrating in-game advertising into the fast-paced shooter. A Brief History of Pixel Strike...

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Pocket Gamer Connects London

Pocket Gamer Connects London

Team AdInMo can't wait to be back at The Brewery again - the iconic home of Pocket Gamer Connects London.  The team will be there in force, look out for the orange t-shirts! Our CEO Kristan Rivers will be on stage on Day One (Monday 14th Feb, 3PM GMT) discussing What Is The Future of Advertising...

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Meet us at Gamesforum Barcelona

Meet us at Gamesforum Barcelona

It's great to be attending live events again and what better place to start than beautiful Barcelona where Gamesforum hosts it’s latest summit on Thursday 10th February? As part of Gamesforum Barcelona, our CEO Kristan Rivers will be discussing ad monetization in free to play games alongside...

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Game Spotlight: Gumslinger from Itatake

Game Spotlight: Gumslinger from Itatake

Swedish developer Itatake were 2021 winners of Google Play’s Indie Games Festival with Gumslinger: a gummy sweet inspired PVP shootout. In this first post in our new Game Spotlight Series, we chat to the team about their success and experience of monetizing with InGamePlay brand advertising. A...

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December Developer Shoutout

December Developer Shoutout

Each month we want to give kudos to our developer community. Mobile games development is a fine balance between designing the best games, keeping players happy and paying the bills. We get it. These are the developers pioneering the use of immersive ads in their games and reaping the monetization...

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Team AdInMo’s Top 10 Mobile Games of 2021

Team AdInMo’s Top 10 Mobile Games of 2021

While it hasn't been a great year for much, 2021 has been a great year for games, particularly in the world of mobile. From exciting new releases, to revisiting the classics, there was something for everybody. Here at Team AdInMo, we've sorted through our favourites to bring you our top 10 mobile...

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Media is Evolving! How a Transmedia Approach can Supercharge Content

Media is Evolving! How a Transmedia Approach can Supercharge Content

The Modern Crucible of Content In today's modern entertainment world, the borders between mediums are starting to fade away. The mass adoption and expansion of the internet has had a homogenizing effect; content and communities that would never have mixed previously do so daily, exchanging ideas...

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December Developer Shoutout

November Developer Shoutout

Each month we want to give kudos to our developer community. Mobile games development is a fine balance between designing the best games, keeping players happy and paying the bills. We get it. These are the developers pioneering the use of immersive ads in their games and reaping the monetization...

read more
First Time User Experience

First Time User Experience: Why it Matters, and How to Get it Right

You only get one chance to make a good first impression; this statement is just as true for a mobile game as it is for yourself!  It’s something that every developer knows, and yet tutorials continue to be a developmental afterthought, often lacking in execution. This can lead to significant...

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AdInMo In Game Advertising New Recruitment

AdInMo Strengthens In-Game Ops Team

AdInMo hires former Viacom and Gameloft executives. We’re delighted to announce two new members of Team AdInMo as part of our scale-up plans.  Reece Eaton joins as Ad Operations Director and will work with AdInMo’s global demand partners including InMobi, Pubmatic and Yahoo! to help monetize its...

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What will be the Winning Monetization Mix for 2022

What will be the Winning Monetization Mix for 2022

I've been reflecting on the great insights shared among games industry peers at the recent PocketGamer.biz roundtable.  Joining me on the panel was:  Tianyi Gu: Newzoo Market Lead Telecom & Mobile ServicesAlex Olthoff: Yodo1 Head of MAS Customer ProductMichal Hablovič: Pixel Federation Ad...

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Indie Game Developer Interview

Indie Showcase Vlog from Develop: Brighton

While at Develop: Brighton our Head of Design, Nathan Ball, spent plenty of time hanging out at the Indie Showcase, which exhibited some fantastic innovations, ranging from playable abstract art pieces to complex meditations on grief and loss. Check out the full interviews in Nathan’s vlog below,...

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