AdInMo hires industry big-hitter to smash 2024 in-game product innovation bringing Rewarded InGamePlay & Audio into the mix
Former TargetSpot and Azerion executive Adam Pattison joins Team AdInMo as Product Director to spearhead the company’s player-first roadmap.
Great news for AdInMo; we’ve appointed industry leader, Adam Pattison, as its new Product Director. Adam joins from Targetspot where he was the Targetplay Global Head and Managing Director of UK. Azerion acquired the digital audio business in late 2022.
Adam’s impressive commercial and product track record will help drive AdInMo’s innovative 2024 product roadmap including the pioneering Rewarded InGamePlay and Audio ad formats which will be available in Q1 with a single SDK approach to provide advertisers and developers choice and bring players the best brand experience in-game.
AdInMo CEO and co-founder Kristan Rivers says, “Adam has a highly valuable mix of commercial nous and product expertise. Platform and regulatory pressures are forcing game developers to constantly innovate to identify new monetization streams, while balancing player experience. In 2024 immersive formats will play a pivotal role in hybrid monetization.
“Having a strong conduit between tech, customer and player is essential to drive innovation and build products that are consistent with our player-first mission and which leverage contextual and behavioural data to enrich the in-game brand experience. With Adam’s strong audio background the future is looking noisy and disruptive for us – in all the best ways.”
Adam adds: “I’m super-excited to be part of Team AdInMo. They push the innovation envelope the most in the in-game landscape. I am already loving working with our internal teams, fantastic partners and global developer community to champion how we deliver the best brand experience for advertisers and players.. Adding audio to AdInMo’s product mix is a totally natural fit, and there’s lots more to come.”
More…
Testing Features and Techniques
Testing your game is one of the most important, and often undervalued, facets of game development. Good testers, and good test procedures, can be the difference between a smash-hit Game of the Year, and a buggy, disappointing, studio-sinking catastrophe. With in-game...
We stand with Ukraine
Here’s a few of the pictures from our fundraising event in aid of Ukraine and in honour of our teammates displaced across Europe right now. For those attending it was an emotion-fuelled evening of incredible music, poetry and heart-breaking real stories from the...
Miniclip, InMobi & AdInMo chat about in-game advertising today and and what needs to happen next.
In-game advertising is enjoying accelerated adoption rates and is well on its way to become an integral part of the games monetization mix and a standard media-buy for advertisers. This forward momentum was clear to see in a recent episode of Gamesforum Online...