We’re finalist at the Mobile Games Awards!

We’re excited to announce that we’ve been nominated in the Best Advertising & UA Service category for the upcoming Pocket Gamer Mobile Games Awards!
Team AdInMo would be honored if you could take a moment to vote for us. Whether you appreciate our cutting-edge technology and in-game product suite (including InGamePlay, IAPBoost, and UABoost) or you simply think we are a great team to work with, we would greatly appreciate your support. Thank you!
Vote here for AdInMo if you believe in:
🕹️ Better gaming experiences
🥇 Performant SDK
💸 Hybrid monetization
🎯 Contextual targeting
More…
A/B Testing Your InGamePlay Placements
Testing InGamePlay ad placements to understand the full potential and optimize implementation is always recommended. You can enable sandbox mode for device testing and set-up A/B tests to understand impact on your key metrics. Here’s a useful case study from our...
Beyond Banner Ads Part 4: Promoting IAPs to optimize for higher ROI
The final instalment from advisor Tiffany Keller in our series deep-dive series looks at how to harness player intentionality to serve the right message with higher ROI than an impression, with analysis on Spades Fever. When you’ve solved for the Substitution Effect...
Beyond Banner Ads Part 3: Advanced Use Cases
AdInMo Advisor Tiffany Keller continues to put monetization theory into practice reviewing top hybrid casual game Wordscapes with analysis on the use of Ad Removal IAPs and double stacking ad units I’ll continue my meditation on the oft underestimated humble banner ad...